And again here, you need to define a terrain for the stone floor as well, so the outer edges again.Ĭheck out the 5th image here for terrain transition definitions: Īnd last, no, there is no efficient way to change timings for animations. In your case, you only need a lava terrain of the left-most 3x3 and 2x2 tiles, instead of doing this on all four animation parts. When multiple options are available, the tool selects one at random. The grey tiles only appear when the automapping occurs, and the terrain can’t find a match for a grass tile.įor b, you started out nicely, but indeed some randomness happens. On drawing the path, you just draw atop of ‘nothing’, since your grass tile is not part of a terrain. So for the terrain tiles in the top-right corner, you need to define a new terrain, which is the inverse of the path (so the outer edges on the 3x3, and the inner circle on the 2x2 tiles, and the 1x1 with just grass). Regarding a: It seems you only defined a terrain for the path, not for the grass around it. And even bigger thanks to the developers here, it’s such an awesome piece of software you guys achieved here It looks quite nice but I would like to understand how it works. Some tiles have different starting points. And now, when I want to change the timing between the frames (now it’s 1200ms), how do I do that, repeat the whole process? Is there an easier way to animate such auto tiles? And lastly, I think I don’t understand the whole animation process with auto tiles: Is there are a random element included? As you can see from the GIF animation, the lava is not animated in the same way. Sometimes this grey tiles also appear when not completing the circle, just by drawing a diagonal simple line starting with 2x2.ī) Also again using the RMXP auto tiles: How do I animate correctly an auto tile with 4 frames, like you can see below? It was very time consuming doing it my way because I needed to click on 13 tiles for each frame, meaning clicking on 52 tiles and then inserting there 4 frames, so about several hundred clicks to be done. But I don’t know how to prevent these? Please see my screenshot of the tileset, right top corner it’s the used SandOnGrass from the GIF. I also have an issue when painting with 2x2 (with holding CTRL down), there are sometimes glitches / grey tiles as you can see from my GIF animation. I have the graphics for it, but how do I implement it? Please see here my tileset below. I’m using tiles from the RPG Maker XP and kindly ask for help as I started using them with the great Tiled Editor (just for hobby, I don’t sell anything).Ī) I know the auto tile function from the RPG Maker XP which also allows tiles of 1x1 and not only 3x3 or 2x2 (with holding CTRL down).
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